I went to PAX West for the first time this past weekend and had a beyond great time. My boyfriend was invited to speak on a panel about his unique job in games (more on that below) and I got to tag along and see what PAX West had to offer.
While this title has been out since early May, it took me two whole months to finally get a chance to try it out. An experience that sits somewhere between Guitar Hero, playing actual drums, and good ol’ Star Wars sfx, it didn’t disappoint.
Early video games are known to be more difficult than games of today, even by young people like myself, who didn’t get a chance to play them when they came out. But it seems that most recently, there’s been an even greater influx of particularly “easy” games. A quick Google search of any recent title and “too easy” will provide an abundance of results. So then we might to ask ourselves, “Are video games too easy?”
Instead of hot dogs, boats, and sunshine, my Memorial Day weekend was filled with snot, tissues, and vitamin C packets. In other words, I had the perfect excuse to do what I really wanted to this long weekend – play Detroit: Become Human.
The title is pretty self-explanatory for this one.
Overwatch’s newest hero, Brigitte, was released earlier this week. I’ll be avoiding the more technical aspects of her gameplay (which can be easily found in-game or in any Overwatch Wiki) and will focus on how she more practically works in the game so far. After getting to play her a little bit this week outside of the PTR, here are my initial thoughts.