While this title has been out since early May, it took me two whole months to finally get a chance to try it out. An experience that sits somewhere between Guitar Hero, playing actual drums, and good ol’ Star Wars sfx, it didn’t disappoint.
Early video games are known to be more difficult than games of today, even by young people like myself, who didn’t get a chance to play them when they came out. But it seems that most recently, there’s been an even greater influx of particularly “easy” games. A quick Google search of any recent title and “too easy” will provide an abundance of results. So then we might to ask ourselves, “Are video games too easy?”
Instead of hot dogs, boats, and sunshine, my Memorial Day weekend was filled with snot, tissues, and vitamin C packets. In other words, I had the perfect excuse to do what I really wanted to this long weekend – play Detroit: Become Human.
The title is pretty self-explanatory for this one.
Overwatch’s newest hero, Brigitte, was released earlier this week. I’ll be avoiding the more technical aspects of her gameplay (which can be easily found in-game or in any Overwatch Wiki) and will focus on how she more practically works in the game so far. After getting to play her a little bit this week outside of the PTR, here are my initial thoughts.
Yesterday, President Trump held the hardly anticipated video game summit he announced shortly after the shooting in Parkland, Florida. Shockingly, nothing of significance was resolved during Thursday’s meeting. I mean, its entire point couldn’t have been to simply flood headlines with the words “violent video games” and “guns” in the same context. (Please read the thick, THICK sarcasm)
Simply put, no one has been able to find a significant link between violence in video games and violence in real life. Personally, I don’t enjoy violent video games but it’s a fact that millions of players do, and somehow the large majority of them manage to not be violent individuals.
Since I don’t enjoy violent video games, I wanted to discover what the appeal exactly was to young male gamers. In 2016, I did a qualitative case study involving a male participant and extensive research surrounding masculinity and video games. My goal was to discover how these wild, larger-than-life displays of masculinity in video games related to a male gamer. Originally titled,
“Dude, Do You Even Have a Penis?”: Affirmations of Masculinity in Grand Theft Auto V and How They Relate to Male Gamers
After a short break, I picked XC2 back up. Definitely in chapter 2 is where the game starts to reveal itself, in contrast to the heavy tutorial based first chapter. The second chapter still has quite a lot of helpful hints and tips, but to be honest I’m pretty much ignoring them. I know everyone gets mad when a blogger or streamer skips the tutorial and has no idea how to play the game but honestly I feel like I’m not having any trouble despite not really having any idea what I’m doing.